| Low-level graphics | High-level graphics |
|
|
Homebuilder analogy from Open Inventor manual: work with raw materials vs. pre-fabricated components
Geometry
|
Appearance
|
Appearance-modifying
Geometry
|
Grouping Nodes
|
Lights & Camera
|
Environment
|
e.g.
DEF RED_CUBE Shape
{
appearance Appearance {
material Material {
diffuseColor 1 0 0
}
}
geometry Cube {}
}
:
:
Transform {
translation 10 0 0
children [
USE RED_CUBE
]
}
Transform {
translation 20 0 0
children [
USE RED_CUBE
]
}
Interpolators
|
Timer
|
Sensors
|