VR Hardware: The CAVE  (and CAVE-like Devices)


Contents

  1. Technology: What is it?  How does it work?  What software is needed or compatible?
  2. Brief History: Is it old or new technology?  How does it fit into the overall picture of VR?
  3. Products: Who makes them?  Are there any similar, competitive technologies or products?
  4. Pros and Cons: How is it better than other technologies?  What are some of its problems?
  5. Uses:  Who is using it?  How are they using it?  Why are they using this technology instead of another?
  6. Additional References:  Web sites, papers, tech reports. (Include more specific links within notes when appropriate.)

 

"CAVE", the name selected for the virtual reality theater, is both a recursive acronym (CAVE Automatic Virtual Environment) and a reference to "The Simile of the Cave" found in Plato's Republic, in which the philosopher explores the ideas of perception, reality, and illusion. Plato used the analogy of a person facing the back of a cave alive with shadows that are his/her only basis for ideas of what real objects are.  -- EVL web site


1. Technology

1.1 Configuration of IUB CAVE:

 
  • 4 screens 8'x8' (standard size is 10' x 10')
  • Electrohome 8500  projectors 
  • Mylar mirrors
  • Stereographics glasses & IR transmitters
  • Flock of Birds transmitter & receivers
  • EVL Wand
  • SGI Indy sound server, 4 speakers & amplifier
  • SGI Onyx2 Rackmount
    • 6 x 195MHz R10K
    • 1 Gb RAM
    • 100 Mb Ethernet
    • 2 Infinite Reality pipelines, each with 2 raster managers & a 2-channel display generator

1.2 How it works:


 

1.3 Software

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2. Brief History


1992 - first CAVE developed at EVL (original Onyx limited to 3 channels out)
1994 - CAVE receives wide exposure at SIGGRAPH 94 as VROOM (A. Hanson & R. Cross demo 4D vis)
1995 - I-Way demonstrations at SuperComputing '95
1996 - becomes commercially available through Pyramid Systems, Inc.
1997 - new SGI Onyx architecture eliminates need for two networked graphics machines
1997 - IU's CAVE goes online
1999 - Pyramid Systems merges with Fakespace to become Fakespace Systems

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3. Products:


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4. Pros & Cons:

4.1 Benefits: (courtesy of EVL web site)

4.2 Disadvantages:

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5. Uses:

The CAVE is ideal for highly-immersive tasks to be shared by small groups of people (4 or fewer).  It allows for quick switch-over between users and requires no re-calibration (as may be needed for HMDs).  While it is suitable for a wide range of tasks, some particularly successful examples include: [Return to Contents]


6. Additional References:

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