"CAVE", the name selected for the virtual reality theater, is both a recursive acronym (CAVE Automatic Virtual Environment) and a reference to "The Simile of the Cave" found in Plato's Republic, in which the philosopher explores the ideas of perception, reality, and illusion. Plato used the analogy of a person facing the back of a cave alive with shadows that are his/her only basis for ideas of what real objects are. -- EVL web site
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1992 - first CAVE developed at EVL (original Onyx limited to 3 channels
out)
1994 - CAVE receives wide exposure at SIGGRAPH 94 as VROOM (A. Hanson
& R. Cross demo 4D vis)
1995 - I-Way demonstrations at SuperComputing '95
1996 - becomes commercially available through Pyramid Systems, Inc.
1997 - new SGI Onyx architecture eliminates need for two networked
graphics machines
1997 - IU's CAVE goes online
1999 - Pyramid Systems merges with Fakespace to become Fakespace Systems