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Hui Zhang
[resume]
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Research Projects
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I am
currently a Research Assistant in Graphics and Visualization laboratory. I
have been working with Dr. Andrew
J. Hanson on my dissertation research for the last several years. My
research focuses on several areas involved with Scientific Visualization. I
have participated in a number of projects, including the virtual exploration
of a digitally animated universe, depiction of objects in higher dimensions,
and especially the development of haptic
(touch-based interfaces with force-feedback) approaches to the exploration of
knots and mathematical objects in three and four dimensions.
I also work with Dr. Chen Yu,
investigating an interactive virtual reality platform for studying the role
of embodied social interaction in the context of language learning.
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Haptic approaches to the exploration of knots
Current computer interfaces can support multimodal representations that integrate
visual information with haptic feedback and
interaction. In this research project, we exploit these capabilities to
build a particular type of kinesthetic intuition about continuous complex
geometric surfaces, and is especially suited to the families of such
surfaces that result naturally from projection 4D-embedded surfaces to 3D:
although the 3D graphics projection of smooth 4D topological surfaces are
interrupted where one surface intersects another, the haptic
proxy can be constrained to the local 4D continuity to support a continuous
motion.
The image on the left shows haptic exploration
of the 3D projection of the spun trefoil, a knotted embedded in 4D.
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Haptic "Sketching"
interface: Shadow Driven Editing
By taking advantage of physically reactive shadow-space pen technology,
we transform the task of sketching to a new level physical reality. For example,
starting with 3D mathematical knots projected to 2D knot diagrams, we have
designed a 2D haptic interface that controls 3D
knots rendered as projected images on a 2D space; sketching, editing,
exploration, and manipulation of the 3D knots takes place fluidly in the
shadow projected to the controller plane.
The images on the left illustrate the process of haptic
creation of a 3D trefoil knot via a sequence of haptic
over, under, and over.
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Deforming
Four Dimensions
In this research, we implement a multimodal haptics-driven
interface that supports physically deforming topological surfaces embedded
in 4D. Our approach is to interact physically with the simulated 4D world
via its 3D projection, a world that we can work with physically and that is
no less real than a 3D computer simulation.
The images on the left illustrate tightening a knotted sphere embedded
in 4D, via its xyz projection.
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Embodied
Social Interaction
In this research project, we try to propose and implement a new
experimental paradigm to study learning from multimodal interaction. We
build virtual humans and measure how well real people interact with virtual
humans and how they shape their behaviors to adapt to different
social-cognitive skills that virtual humans possess.
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Recent
Papers
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[pdf]
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Shadow
Driven Haptic 4D Visualization
Hui Zhang and Andrew
J. Hanson
IEEE TVCG November/December
2007 (Vol. 13, No. 6) pp. 1688-1695
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[pdf]
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Haptic Exploration Of Mathematical Knots
Hui Zhang and Sidharth Thakur and Andrew J. Hanson
The Third
International Symposium on Visual Computing, Lake
Tahoe, 2007
Volume
4841 of Lecture Notes in Computer Science. Springer, 2007
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[pdf]
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Using
Virtual Humans to Study the Role of Social Cues in Learning
Linda
Smith, Chen Yu and Hui Zhang
Paper presented at the annual meeting of the XVth Biennial International Conference on Infant
Studies, Westin Miyako, Japan,
Jun 19, 2006.
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[pdf]
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Physically
Interacting With Four Dimensions
Hui Zhang and Andrew
J. Hanson
The
second International Symposium on Visual Computing, Lake
Tahoe, 2006
Volume
4291 of Lecture Notes in Computer Science. Springer, 2006.
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[pdf]
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Multimodal
Exploration Of The Fourth Dimension
Andrew J. Hanson and Hui
Zhang
In Proceedings of IEEE Visualization, pages 263-270,
2005.
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[pdf]
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Learning
Through Multimodal Interaction
Chen Yu, Hui Zhang and
Linda B. Smith
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[pdf]
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An
Interactive Virtual Reality Platform For Studying Embodied Social
Interaction
Hui Zhang, Chen Yu,
and Linda B. Smith
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[pdf]
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Using
Virtual Humans To Study Embodied Social Interaction
Chen Yu, Hui Zhang, and
Linda B. Smith
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[pdf]
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Error-Bounded
Solid Voxelization For Polygonal Model Based On
Heuristic Seed Filling
Jianguang Weng, Yueting Zhuang, and Hui Zhang
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Software and Medias
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One accomplishment was receving an Honorable
Mention Prize in the 2005 SensAble 3D Touch
Developer Challenge, where I presented KnotExplore.
HapticViewer, a software that exploits haptic
methods for virtual exploration of Geometry and Alphabetic Letters, and is
being put into use at University
of Aberdeen.
Film "Touch
the 4D Torus" produced by Hui Zhang and
Andrew J. Hanson was presented at SensAble booth in Siggraph
2005, and accessible at SensAble Video Gallery.
Putting a face on android science by exploring an uncanny valley. More details.
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