Hui Zhang
 
[resume]

Ph.D. candidate, Graphics and Visualization Laboratory
Computer Science Department
150. S. Woodlawn Ave,
Lindley Hall Room 215#
Indiana University
Bloomington, Indiana 47405-7104
USA

See also my page at Computational Cognition and Learning Lab


Contact:

812-856-5230 (Office)

huizhang  (at) cs.indiana.edu

 

Research Projects

I am currently a Research Assistant in Graphics and Visualization laboratory. I have been working with Dr. Andrew J. Hanson on my dissertation research for the last several years. My research focuses on several areas involved with Scientific Visualization. I have participated in a number of projects, including the virtual exploration of a digitally animated universe, depiction of objects in higher dimensions, and especially the development of haptic (touch-based interfaces with force-feedback) approaches to the exploration of knots and mathematical objects in three and four dimensions.

I also work with Dr. Chen Yu, investigating an interactive virtual reality platform for studying the role of embodied social interaction in the context of language learning.

Haptic approaches to the exploration of knots

Current computer interfaces can support multimodal representations that integrate visual information with haptic feedback and interaction. In this research project, we exploit these capabilities to build a particular type of kinesthetic intuition about continuous complex geometric surfaces, and is especially suited to the families of such surfaces that result naturally from projection 4D-embedded surfaces to 3D: although the 3D graphics projection of smooth 4D topological surfaces are interrupted where one surface intersects another, the haptic proxy can be constrained to the local 4D continuity to support a continuous motion.

The image on the left shows haptic exploration of the 3D projection of the spun trefoil, a knotted embedded in 4D.

 

Haptic "Sketching" interface: Shadow Driven Editing

By taking advantage of physically reactive shadow-space pen technology, we transform the task of sketching to a new level physical reality. For example, starting with 3D mathematical knots projected to 2D knot diagrams, we have designed a 2D haptic interface that controls 3D knots rendered as projected images on a 2D space; sketching, editing, exploration, and manipulation of the 3D knots takes place fluidly in the shadow projected to the controller plane.

The images on the left illustrate the process of haptic creation of a 3D trefoil knot via a sequence of haptic over, under, and over.

 

 

Deforming Four Dimensions

In this research, we implement a multimodal haptics-driven interface that supports physically deforming topological surfaces embedded in 4D. Our approach is to interact physically with the simulated 4D world via its 3D projection, a world that we can work with physically and that is no less real than a 3D computer simulation.

The images on the left illustrate tightening a knotted sphere embedded in 4D, via its xyz projection.

 

 

Embodied Social Interaction

In this research project, we try to propose and implement a new experimental paradigm to study learning from multimodal interaction. We build virtual humans and measure how well real people interact with virtual humans and how they shape their behaviors to adapt to different social-cognitive skills that virtual humans possess.

 

 

Recent
Papers

 

 

 

 

 
[pdf]

Shadow Driven Haptic 4D Visualization

Hui Zhang and Andrew J. Hanson

IEEE TVCG November/December 2007 (Vol. 13, No. 6)   pp. 1688-1695

[pdf]

 

Haptic Exploration Of Mathematical Knots

Hui Zhang and Sidharth Thakur and  Andrew J. Hanson
The Third International Symposium on Visual Computing, Lake Tahoe, 2007

Volume 4841 of Lecture Notes in Computer Science. Springer, 2007

 


[pdf]

 

 

Using Virtual Humans to Study the Role of Social Cues in Learning

Linda Smith, Chen Yu and Hui Zhang

Paper presented at the annual meeting of the XVth Biennial International Conference on Infant Studies, Westin Miyako, Japan, Jun 19, 2006.

 


[pdf]

 

Physically Interacting With Four Dimensions

Hui Zhang and Andrew J. Hanson

The second International Symposium on Visual Computing, Lake Tahoe, 2006

Volume 4291 of Lecture Notes in Computer Science. Springer, 2006.

 


[pdf]

Multimodal Exploration Of The Fourth Dimension

Andrew J. Hanson and Hui Zhang

In Proceedings of IEEE Visualization, pages 263-270, 2005.


[pdf]

 

Learning Through Multimodal Interaction

Chen Yu, Hui Zhang and Linda B. Smith

 


[pdf]

 

 

An Interactive Virtual Reality Platform For Studying Embodied Social Interaction

Hui Zhang, Chen Yu, and Linda B. Smith

 


[pdf]

 

Using Virtual Humans To Study Embodied Social Interaction

Chen Yu, Hui Zhang, and Linda B. Smith

 


[pdf]

Error-Bounded Solid Voxelization For Polygonal Model Based On Heuristic Seed Filling

Jianguang Weng, Yueting Zhuang, and Hui Zhang

Software and Medias

 

One accomplishment was receving an Honorable Mention Prize in the 2005  SensAble 3D Touch Developer Challenge, where I presented KnotExplore.


HapticViewer, a software that exploits haptic methods for virtual exploration of Geometry and Alphabetic Letters, and is being put into use at University of Aberdeen.


Film "Touch the 4D Torus" produced by Hui Zhang and Andrew J. Hanson was presented at SensAble booth in Siggraph 2005, and accessible at SensAble Video Gallery.

 


Putting a face on android science by exploring an uncanny valley. More details.

 

 

 


Last updated 2006.11.22

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