Spring Semester 2004


Homework Assignment Three: Designing Classes (Part II). Using loops.

Due date
Wednesday March 10, 11:59pm
Late policy
Try to turn everything on time, no solutions will be accepted late.

Work policy
Working in groups is encouraged but please turn in your own version of the assignment.

Also, please make sure you

the Computer Science Department's Statement on Academic Integrity before turning in your assignment.

Task
Here's a pool of sixteen problems (you are to solve six of them).

  1. The Wizard problem.
  2. The Slot Machine problem.
  3. The RootApproximator problem.
  4. The Tigger problem.
  5. The Report problem.
  6. The Drunkard problem.
  7. The Cannoball problem.
  8. The HuntingTurtle problem.
  9. The Problem problem.
  10. The BubbleMachine problem.
  11. The Athlete problem.
  12. The GameOfNim problem.
  13. The SecretCode problem.
  14. The Pacers problem.
  15. The Fraction problem.
  16. The Wildcard problem.

Use this program to find out the numbers of the problems you have to solve.

Grading
Feedback will be provided within a week, grades will be posted on-line.

Last updated: Feb 20, 2004 by Adrian German for A201