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Spring Semester 2004 |
int and
double types and the overflow and roundoff
errors that can result
String type to define and manipulate character strings
First a sample session of working with the program (on Unix). I marked the user's answers with blue, but this just for illustration purposes in these lab notes. Don't expect the program to actually print in color when you compile and run it, of course.
Here's the actualfrilled.cs.indiana.edu%javac Conversion.java frilled.cs.indiana.edu%java Conversion Hi my name is Hal. What is your name? Dave Hello, Dave! How many dollars do you want to convert? (Please type an integer value, no decimal part) 40 I see, you want to convert 40 dollars in British pounds. Very well... What is the conversion rate today? 0.65 Well, Dave for 40 dollars you can get: 26.0 pounds. Thank you for using Hal! Good-bye. frilled.cs.indiana.edu%
Conversion class. I placed all the comments in
light grey to make the reading of the code a bit
easier. (To better read the comment just highlight it with your mouse.)
/* A conversion program that illustrates how one can read input
from the keyboard using the textbook's ConsoleReader class */
class Conversion {
public static void main(String[] args) {
ConsoleReader console = new ConsoleReader(System.in);
// now we can read from 'console'
System.out.println("Hi my name is Hal. What is your name?");
// greet the user
String name = console.readLine();
// wait for input and collect it (a String, for the name)
System.out.print("Hello, " + name + "! ");
// echo the name to the user, raising user's confidence in us
System.out.println("How many dollars do you want to convert?");
// approach the user directly, offer your services
System.out.println("(Please type an integer value, no decimal part)");
// instruct the user what limitations you have (accepting only int's)
int amount = console.readInt();
// wait for the user to provide the sum to be converted
System.out.println("I see, you want to convert " + amount +
" dollars in British pounds. Very well...");
// talk to the user, be friendly, echo information frequently
System.out.println("What is the conversion rate today?");
// ask the user for the last piece of input
double rate = console.readDouble();
// wait for the conversion rate, which can have a fractional part
System.out.println("Well, "+ name + " for " + amount + " dollars " +
"you can get: " + rate * amount + " pounds.");
// do the calculation and report it to the user
System.out.println("Thank you for using Hal! Good-bye.");
// thank the user for interest and say good-bye
}
}
And here's the ConsoleReader class. This class is
given to you for the purpose of doing keyboard input. You don't
need to understand the code right now, it will become clearer
at the end of chapter 3. However we think it's good for you to
be exposed to what it looks like, and to slowly become familiar
with it, and Java code and I/O (which will be covered at some point
in class later).
/*******************************************************
ConsoleReader class is used for keyboard input.
Just keep the source code of this class (the file)
in the same directory in which your other program
(the one that needs user input) resides.
In this particular case keep it in the same folder
with Conversion.java that has been presented above.
********************************************************/
import java.io.*; // I/O package needed
class ConsoleReader {
ConsoleReader(InputStream inStream) { // constructor
reader = new BufferedReader(
new InputStreamReader(
inStream));
}
String readLine() { // instance method
String inputLine = "";
try {
inputLine = reader.readLine();
} catch (IOException e) {
System.out.println(e);
System.exit(1);
}
return inputLine;
}
int readInt() { // instance method
String inputString = readLine();
int n = Integer.parseInt(inputString);
return n;
}
double readDouble() { // instance method
String inputString = readLine();
double x = Double.parseDouble(inputString);
return x;
}
private BufferedReader reader; // instance method
}
In your programs, from now on, keep using this class for user
input from the keyboard, as it will provide a simple, uniform
way of doing keyboard input. Here now is also a diagrammatic
description of the fundamental difference between primitive
and reference types, that we looked at in the notes:
Reference types (using Rectangle)
The picture looks as follows:Rectangle a = new rectangle(10, 20, 30, 40); Rectangle b = a;
Now if you have
you will be able to see the change. Botha.translate(3, 3); System.out.println(b);
a and
b point to one and the same thing, an essentially
anonymous object, to which we refer as both a and
b. So changes made using the a name
can be seen by looking at the object using the other name, that
is, b.
Primitive types (using int)
The picture looks as follows:int a = 3; int b = a;
The big difference is that the primitive value is copied into the storage location. So each location has its own copy. It just works that way with the numbers (as primitive types) but doesn't with objects (reference types). That's how it works. With reference types, what the variable holds is a reference, the arrow. With primitive types, the variable holds a value, a copy of the actual value.
Now if you have
you will see that the value ofa = 10; System.out.println(b);
b has not been updated. Each location has its own (copy of the) value, and changing one does not affect the other. This is an important difference, we refer to it as the by value vs. by reference contrast, and it will be useful for you to remember it from now on when you reason about and design programs.
Your Lab Assignment Two could be similar to
And now the practice problems:
Try to solve these problems to practice some of the things you learned
this week. In the examples that follow, your program's answers are always
in blue, to distinguish them from
what you would type as a user. Remember: the resulting programs are
elementary, and the problems are interesting.
| 1. |
Write a program that prompts the user for two integers and then
prints
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Here's a sample run with your program:
frilled.cs.indiana.edu%java One Please enter your first integer number, then press Enter. 3 Please enter your second integer number, then press Enter. 6 3 + 6 = 9 3 - 6 = -3 3 * 6 = 18 avg(3, 6) = 4.5 dist(3, 6) = 3 max(3, 6) = 6 min(3, 6) = 3 frilled.cs.indiana.edu% |
| 2. |
(Giving change) Implement a program that directs
a cashier how to give change. The program has two inputs:
Hint: First transform the difference into an integer balance, denominated in pennies. Then compute the whole dollar amount. Subtract it from the balance. Compute the number of quarters needed. Repeat for dimes and nickels. Display the remaining pennies. |
Here's a sample run with your program:
frilled.cs.indiana.edu%java Two Type the amount due then press enter. 3.72 Type the amount received then press enter. 5 Give 1.28 in change as follows: 5 quarters 0 dimes 0 nickels 3 cents frilled.cs.indiana.edu%java Two Type the amount due then press enter. 0.08 Type the amount received then press enter. 0.5 Give 0.42 in change as follows: 1 quarters 1 dimes 1 nickels 2 cents frilled.cs.indiana.edu% |
| 3. |
Write a program that asks the user to input
|
Here's a sample run with your program:
frilled.cs.indiana.edu%java Three Please enter the number of gallons then press enter. 32 Please enter the fuel efficiency (miles/gallon) then press enter. 16 Please enter the price per gallon, then press enter. 1.54 With the gas in the tank you can go 512.0 miles, at a cost of 9.625 per 100 miles. frilled.cs.indiana.edu%java Three Please enter the number of gallons then press enter. 2.8 Please enter the fuel efficiency (miles/gallon) then press enter. 18.5 Please enter the price per gallon, then press enter. 1.48 With the gas in the tank you can go 51.8 miles, at a cost of 8.0 per 100 miles. frilled.cs.indiana.edu% |
| 4. |
Write a program that reads two times in military format
(0900, 1730) and prints the number of hours and minutes between the
two times. Here is a sample run. User input is in color.
Extra credit if you can deal with the case that the first time is later than the second time:Please enter the first time: 0900 Please enter the second time: 1730 8 hours 30 minutes Please enter the first time: 1730 Please enter the second time: 0900 15 hours 30 minutes |
Here's a sample run with your program:
frilled.cs.indiana.edu%java Four Please enter the first time: 0920 Please enter the second time: 1025 1 hours 5 minutes frilled.cs.indiana.edu%java Four Please enter the first time: 1025 Please enter the second time: 0920 22 hours 55 minutes frilled.cs.indiana.edu% |
| 5. |
Run the following program, and explain the output you get.
The program is a bit incorrect, but can you guess what it was
meant to do (its intended purpose)? Run it, experiment a bit with
it to see if you can figure it out.
Note the trace messages, which are inserted to show the current
contents of the total variable.
After you determine what the program is supposed to do,
fix up the program, run
it with the trace messages in place to verify that it works correctly, and
remove the trace messages.
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| 6. |
Write a program that transforms numbers
into the corresponding month names Hint: Make a very long string in which you add spaces such that each month name has the same length."January February March......."
Then use
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Here's a sample run with your program:
frilled.cs.indiana.edu%java Six Please enter a month number from 1 to 12. 2 February frilled.cs.indiana.edu%java Six Please enter a month number from 1 to 12. 12 December frilled.cs.indiana.edu%java Six Please enter a month number from 1 to 12. 1 January frilled.cs.indiana.edu%java Six Please enter a month number from 1 to 12. 14 Exception in thread "main" [...] frilled.cs.indiana.edu% |