The Effects of Production Pacing and Arousing Content on
Encoding, Storage, and Retrieval of Television Messages
Paul Bolls
Graduate Student
School of Communication
Washington State University
Pullman, WA 99164-2520
09952477@WSUVM1.CSC.WSU.EDU
Robert F. Potter
Graduate Student
Department of Telecommunications
Indiana University
Bloomington, IN 47405
ROPOTTER@INDIANA.EDU
Annie Lang
Associate Professor
Department of Telecommunications
Indiana University
515 N. Park Ave.
Bloomington, IN 47405
(812) 855-5824
ANLANG@INDIANA.EDU
Paper presented to the Seventh Midwest Artificial Intelligence and
Cognitive Science Conference
Quick Reference List
Introduction
This paper explores how one element of a television message's production (the
number of cuts - defined as a sudden change from one visual scene to another in a television
message) interacts with the arousingness of the message's content to alter how viewers encode,
store, and retrieve the information contained in the message. This paper uses a limited capacity
information processing model of television viewing to investigate these effects.
This model defines the television stimulus as two continuous streams of
information (one audio and one visual) which are variably redundant. Further, the television
message is defined as having structural elements (e.g. light, sound, camera techniques,
video graphics, slow-motion, editing techniques, movement, etc) and content elements (e.g.
genre,
humor, emotion, narrative structure, etc.).
The viewer is conceived of as a limited capacity information processor. Attention
is defined as the allocation of limited processing resources to various aspects of a task.
Processing resource allocation is defined as having two dimensions. The first is an automatic
phasic process related to selection of stimuli for encoding. The second is a controlled tonic
process related to mental effort. The first dimension is primarily controlled by elements of the
environment or the stimulus (in this case the structure of the television message). The second
dimension is primarily controlled by elements of the viewer (in this case, interest, knowledge,
effort, etc.)
Viewing television (the task) is defined as the interaction between a message's
content and structure and the viewer's information processing system. Viewing television is the
task of encoding, processing, and storing the contents of the message. How thoroughly that task
will be performed is determined both by the amount of capacity a message requires to be
fully
encoded, processed, and stored (which is determined both by its structure and its content), and
the amount of capacity a viewer actually allocates to the task.
Research using this model has demonstrated that many aspects of television
production (sounds, silence, cuts, edits, sudden movement, video graphics, etc.) result in an
increase in resources allocated to television viewing through the elicitation of an orienting
response (as indexed by cardiac deceleration, increases in skin conductance, and increases in
secondary task reaction times) (Lang et al., 1993). Research suggests that the more structural
features included in a message the greater the amount of resources allocated to processing the
message (Kawahara et. al, 1995). Basil & Lang (1996) suggest a model which predicts that this
additional capacity is allocated primarily to the task of encoding the message, recent data
(Kawahara et al., 1996) supports this contention. As the number of structural features in a
message increases (that is, the pacing of the production is increased), the capacity allocated to
encoding increases. This improves memory (in particular recognition) for the contents of the
message, up to a point. However, research suggests that there is a point at which the pacing is
too fast and there are insufficient resources available to answer the demand for resources, the
viewer becomes overloaded and as a result the task (indexed by recognition for the message) is
performed less well (Lang, 1995).
This study will manipulate production pacing by controlling the number of cuts
(that is changes from one visual scene to another) in a 30 second message. Previous research
has demonstrated orienting responses to cuts and increases in secondary task reaction times
during cuts (Lang et al, 1993). It is predicted that increasing the pacing of the television
message will increase the capacity allocated to encoding the incoming message.
Another result, however, of increasing pacing is to increase viewers' arousal
levels (as measured by self-report and skin conductance (Kawahara, et al., 1996)). This model
also suggests that arousal plays an important role in resource allocation. In
particular, this model hypothesizes that arousing content causes processing resources to be
allocated to the process of storing information which has already been encoded from
the message. This hypothesis is based on research which shows that the arousingness of a
message's content (where the messages might be still slides (Bradley et al., 1992) or television
messages (Lang, Dhillon, & Dong, 1995)) improves viewers' free and cued recall for messages
but not necessarily their recognition of the messages.
If this is the case, then increases in the production pacing of a message should
increase the processing resources allocated to storage (because it elicits arousal in viewers) as
well as the processing resources allocated to encoding. In addition to experiencing arousal
caused by the increase in production pacing, viewers may also experience increased arousal as a
result of a message's content. Thus, this model also predicts that when messages are about
arousing topics more processing resources will be allocated to storage.
In the case where messages are both arousing in content and fast paced in
production there will be increased calls for capacity to both encoding (as a result of pacing) and
to storage (as a result of pacing and arousing content). This means that viewers are likely to
become overloaded sooner when viewing arousing messages than when viewing calm messages.
The following study was designed to test this model. Production pacing was
manipulated through controlling the number of cuts in a messages. Arousingness of content was
controlled by selecting messages which groups of coders rated as being either very calm or very
arousing. Encoding was indexed through forced choice recognition measures. Storage was
indexed using cued recall measures. Retrieval was indexed using free recall measures.
Methodology
Design and Independent Variables
The experiment is a mixed 3 (Order of Presentation) X 3 (Pacing) X 2 (Arousal) X
5 (Message) design. To construct the stimulus tapes; 30 messages were chosen from a pool of
312 coherent 30 second messages which had been taped off the local cable system (not including
premium channels). Two levels of arousal (calm and arousing) and three levels of Pacing (slow,
medium, and fast) were completely crossed. Five messages were chosen in each arousing/pacing
category, resulting in a total of thirty messages. Three semi-random presentation orders were
constructed and order of presentation was the only between subjects variable. Orders were
constructed in blocks of six messages. The six messages in each block contained one message
from each Arousing/Pacing category. The messages making up each block were randomly
chosen for each order with the constraint that, across the three orders, each individual message
had to appear in the first or last block of six one time.
Pacing was operationalized as the number of cuts in a 30 second television
message. Slow paced messages had 0 or 1 cut, medium paced messages had 4-6 cuts, and fast
paced messages had 11 or more cuts in thirty seconds.
Arousingness of content was operationalized in two ways. First, the messages
were originally chosen to be high or low in content arousingness. This was done by having at
least three undergraduate coders rate the pool of 312 messages using SAM (the Self-Assessment
Mannequin) developed by P.J. Lang (Bradley et al., 1992). SAM is a pictorial arousal scale
which translates into a 9 point scale ranging from 1=Very aroused or excited to 9=calm, sleepy,
not aroused. Arousal was also measured (during the experiment) by having viewers rate their
own arousal levels using the same measure to ensure that both the pacing manipulation and the
content arousingness manipulation increased viewers' self-reported levels of arousal. Results
showed that subjects rated the arousing messages (M=4.97) as significantly more arousing than
the calm messages (M=6.62) (F(1,46)=150.00, p<.0001). Viewers also rated fast paced
messages (M=5.61) more arousing than medium paced messages (M=6.03) which were more
arousing than slow paced messages (6.79) (F(2,92)=47.00, p<.000).
Dependent Variables
The dependent variables were recognition, cued recall, and free recall.
Recognition was used to assess encoding and was measured using forced choice, four alternative,
multiple choice tests with four questions per message. To control for fatigue effects, the multiple
choice tests were arranged in four systematically different orders that were not related to the
orders of the stimulus tape. Results are reported as percent correct (25% being the level
achievable by chance).
Cued recall was measured by having subjects fill out a 30 page booklet. Each
page had the sentence "Write down everything you can remember about" followed by a unique
cue for each message. Cues were constructed by naming the major subject of each message.
Occasionally a cue contained a second descriptor to clearly differentiate it from a similar
message. At this point, these data have only been coded for the number of words written per
message (a fairly gross measure of cued recall).
Free recall for the entire message was used to assess retrieval. To measure free
recall participants were given a single sheet of paper with 30 numbered blank lines on it. They
were instructed to write a brief sentence about each message they could remember viewing.
Participants
Ninety-six undergraduates at a large Western University participated in this
experiment for extra credit in a Communications course. Participants were assigned to one of
two memory conditions. There were 47 subjects in the recognition/free recall condition and 49
subjects in the cued recall condition.
Procedure
Participants viewed the stimulus tape in groups of 2-6 on a 19 inch color
television. Data for this experiment was collected in two sessions. Participants in the first
session were given the free recall task followed by the recognition task. Participants in the
second session were given only the cued recall task. After viewing the stimulus tape and
completing the appropriate memory tasks, participants were thanked and dismissed.
Hypotheses and Results
The model used here predicts different amounts of processing
resources will be allocated
to the sub-processes of encoding and storage as a result of varying the levels of pacing and
arousal in television messages. These predictions and the results will be presented first, for the
recognition data (or the encoding process), second, for the cued recall data (the storage
process), and finally for the free recall data (which represents retrieval and is thought to be
primarily dependent on storage).
Pacing, Arousal, and Encoding
The model predicts that as the production pacing of a message increases the
allocation of resources to encoding will increase and that eventually there will be insufficient
resources to respond to additional calls for resources at encoding and performance on the
encoding task will fail. Therefore, as Pacing increases, viewers should encode more and
therefore recognize more of the specific content of a message up to the point where capacity is
overloaded, at which point they should encode less (or recognize less) of the specific content of a
message. Thus:
H1: There will be a main effect for Pacing on the recognition data such
that as pacing increases recognition for the messages content will increase up to a point, after
which it will level off or actually decrease.
This hypothesis was supported. The main effect for Pacing on the recognition data
was (F(2,92)= 5.54, p<.0053). The means are shown in Table 1. As predicted medium messages are
remembered better than slow messages and fast message are remembered slightly less well than
medium messages.
Table 1: Mean Recognition Scores by Pacing and
Arousal
Pacing Calm Messages Arousing Messages All Messages
Slow Messages 45.95a 57.49b 51.72
Medium Messages 59.14b 54.32c 56.73
Fast Messages 62.55b 46.37 54.46
All Messages 55.88 52.73
The model goes on to suggest that arousingness of content should increase capacity
allocated to storage, it does not directly suggest that the capacity allocated to encoding will
increase. However, some previous research suggests that recognition for arousing television
messages will be higher than recognition for calm messages because arousal is also associated
with greater liking for the messages (Lang et al., 1995; Kawahara et al., 1995). Therefore:
H2: It is predicted that there will be a main effect for Arousingness of Content on
the recognition data such that Arousing messages will be recognized better than
calm messages.
This hypothesis was not supported. While the main effect was significant
(F(1,46)=6.21, p<.0164), the means (shown in Table 1) are in the opposite direction with calm
messages being recognized better than arousing messages.
Finally, the model suggests that the point at which there are insufficient resources
to answer the demands for encoding made by increased pacing will occur sooner for arousing
messages than for calm messages because of the additional need for capacity at storage caused
by the message's arousing content.
H3: There will be a Pacing by Arousingness of Content interaction such that, for
calm messages increased pacing will result in steadily increasing recognition with
a possible leveling off of the increase at high levels of pacing. For arousing
messages, however, recognition should increase from slow to medium paced, but
is likely to actually decrease significantly for fast paced messages.
This hypothesis was also supported (F(2,92)=56.21, p<.0001). The means are
shown in Table 1. As predicted calm messages show steady increases in recognition as pacing
increases, but arousing messages show a significant drop off in recognition at high levels of
pacing.
Pacing, Arousal, and Storage
The major prediction of the model related to the storage process, is that arousal
experienced by the viewer, caused either by the content or the pacing of the message, will result
in additional capacity being allocated to storing the message. As a result, both increases in
pacing and the arousingness of message content should increase the capacity allocated to
storage and therefore should increase viewers' cued recall for the messages. When messages are
both fast paced and arousing there will be the greatest call for processing resources at both the
encoding and the storage stages, which should result in the greatest overload of a viewers'
processing system. Thus:
H4: There will be a main effect for Pacing on the cued recall data such that as
pacing increases cued recall for the message will increase.
The main effect for Pacing was significant (F(2,96)=14.01, p<.000). The means (shown in
Table 2) demonstrate that cued recall increased to a point and then levels off.
Table 2: Cued Recall scores by Pacing and Arousingness of Content
Pacing Calm Messages Arousing Messages All Messages
Slow Messages 9.25c 10.96a 10.11a
Medium Messages 10.38d 15.08b 12.73b
Fast Messages 13.21a 11.81a 12.51b
All Messages 10.95 12.62
H5. There will be a main effect for Arousingness of Content on the cued recall data such
that arousing messages will show higher cued recall scores than calm messages.
This hypothesis was supported (F(1,48)=15.14, p<.000), the means are shown in
Table 2. As predicted arousing messages have higher cued recall scores than calm
messages.
H6: There will be an interaction between Pacing and Arousingness of Content
such that, for calm messages, as pacing increases cued recall will increase. On
the other hand, for arousing messages, as pacing increases cued recall will
increase to a point, and then decline.
This hypothesis was also supported (F(2,96)=14.01, p<.000). The means (shown in
Table 2) demonstrate steadily increasing cued recall for Calm messages but an inverted-U for
arousing messages, with cued recall falling off sharply for fast paced messages.
Pacing, Arousal, and Free Recall
Finally, this experiment also assessed free recall. While no specific relationships
between capacity allocation during viewing and retrieval of the information post-viewing were
made, it is logical to suppose that messages which are encoded and stored better will be
retrieved better. On the other hand, messages which overload the viewers' processing system
may also be retrieved quite well. After all, viewers are working as hard as they can to process
these messages. Thus, while the amount of specific information which viewers are able to
encode and store may decrease -- it is logical to predict that what they do manage to encode and
store may be quite retrievable. Since the free recall measure used here does not measure
amount of memory (that is how much of the information contained in the message was
remembered) but only if the message was remembered, it is likely that retrieval will be
more related to how well a message was stored (and therefore to arousal levels) than to
encoding. Therefore:
H7: There will be a main effect for Arousingness of Content on the free recall
data such that arousing messages are remembered better than calm
messages.
This hypothesis was not supported (F(1,46)=.15, p<.70). The means are shown in
Table 3.
Table 3: Free recall scores by Pacing and Arousingness of Content
Pacing Calm Messages Arousing Messages All Messages
Slow Messages 36.33 43.67 40.00
Medium Messages 51.05 37.55 44.29
Fast Messages 43.27 51.84 47.55
All Messages 43.54 44.35
H8: There will be main effect for Pacing on the free recall data such that
as pacing increases, free recall for the message will increase.
This hypothesis was supported (F(2,92)=4.51, p<.0135). The means (shown in
Table 3) demonstrate that free recall for a message increases steadily as pacing increases.
H9: There will be an interaction between Pacing and Arousal such
that, as pacing increases free recall will increase and the effect
will be greater for arousing messages.
This interaction was significant (F(2,92)=6.35, p<.0026). The means (shown in
Table 3) generally support the hypothesis. Fast messages are free recalled better than slow
messages for both calm and arousing messages. But, for medium paced messages, calm medium
are the best recalled of the calm messages, while fast medium are the worst recalled of the
arousing messages.
Discussion
This study tested predictions made about how viewers encode,
store, and retrieve
television messages based on a limited capacity information processing model of television
viewing. By and large, the hypotheses supported the model. In particular, hypotheses derived
from the premise that capacity is allocated not globally to the task of television viewing but
rather separately to the sub-processes of encoding and storage were upheld. Further support
was also provided for the separation of structure and content variables both in terms of memory
and in terms of how they might affect processing resource allocation.
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