Audio I/O In VR

B582 VR Hardware Presentation
Ying Feng,    Feb. 2000

1. Overview

Why do we need audio in VR:

Sounds are a constant presence in our everyday world and offer rich cues about our environment. As the auditory cue, audio, together with other multisensorial cues (visual, haptic, tactile and olfactory), helps increase the sense of presence in a virtual environment.

Brief history:

More information can be found at Audio Recording History and Development and History and Development of Voice Activated Software

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If you have comments or suggestions, email me at yfeng@cs.indiana.edu