Audio I/O In VR

B582 VR Hardware Presentation
Ying Feng,    Feb. 2000

2. Sound in VR

2.1 Sound Perception
2.2 Traditional Sound Processing
2.3 3D Sound Reproduction
2.4 Sound Authoring and Sonification
2.5 Pros and Cons

2.1 Sound Perception

Eight auditory localization cues to help locate the position of a sound source in space: Back to top of this page.

2.2 Sound Processing

Virtual reality's immersive quality can be enhanced greatly through the use of properly cued, realistic sounds. So we need to reproduce sounds imitating the those in the real world.

Sound processing includes:

The encoding of sound can be achieved in three ways: Different types of sounds: The definition of virtual reality requires the person to be submerged into the artificial world by sound as well as sight. Simple stereo sound and reverb is not convincing enough, particularly for sounds coming from the left, right, front, behind, over or under the person - 360 degrees both azimuth and elevation. 3D sound thus emerged.

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2.3  3D Sound Synthesis

3D Sound synthesis is a signal processing system reconstructs the localization of each sound source and the room effect, starting from individual sound signals and parameters describing the sound scene (position, orientation, directivity of each source and acoustic characterization of the room or space).

Several techniques can be employed:

Spatial synthesis parameters can be provided by: For more details, refer to Cindy Tonnesen and Joe Steinmetz's artical 3D Sound Synthesis and Jean-Marc Jot's paper Synthesizing Three-Dimensional Sound Scenes in Audio or Multimedia Production and Interactive Human-Computer Interfaces.

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2.4 Sound Authoring and Sonification

Sound Authoring: Sonification: VSS, the NCSA Sound Server developed by NCSA Audio Development Group (ADG), supports both sound authoring and sound sonification by providing an API which enables a software developer in adopting and developing sound for virtual environments and interactive displays.

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2.5 Pros and Cons

Advantages of spacial sound over non-spacial sound: Problems to be overcome with spacial audio: Back to top of this page.
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If you have comments or suggestions, email me at yfeng@cs.indiana.edu