//critters that have all sensory inputs //vary the learning rate (near bottom) to see how it // affects their ability to learn the simple task (eat plants, avoid rocks) name D touchRange 3 visualResolution 3 visualAngle 120 sonarResolution 3 sonarAngle 120 // // rest 1 turn 2 move 3 hit 1 //vary this: // 1=not high enough to learn before death // 5=sometimes learn, sometimes don't // 10=usually learn // 20,25=too high! -- always die (why?) learningRate 25 discountRate 5 exploitationRate 10