// All plants are edible without processing // There are many rocks and plants // Rewards (only for eating) plantEatingIncr 35 // Punishments for different things. // These get added to a critter's strength. // Basic actions turnDecr -1 // Decrement for a turn of 1/6 of // a revolution. moveDecr -2 // Decrement for a move of one cell. stepDecr -1 // Basic decrement for each time step. hittingDecr -4 // Costs this much to hit. eatingDecr -3 // Costs this much to eat. // Interaction with other things collisionDecr -7 // Decrement for bumping into something. // Initial number of plants and rocks. nPlants 50 nRocks 50 // How plants are placed in the world: // 0: randomly // 1: always next to rocks // 2: never next to rocks plantPlacement 0 // Plant edibility // 0: half of plants need to be processed before eating // 1: all plants need to be processed before eating // 2: all plants are edible without processing plantEdibility 2 // Critter edibility: // 0: critters are not edible // 1: critters are edible critterEdibility 0 worldRows 15 worldColumns 17