// This file contains the parameters that are // loaded when the program starts up or when you // click on "Reinit". Any characters following "//" within // a line are treated as comments and ignored. // // Paramaters are normally specified in separate files. // These are of two kinds, environment and critters // files. See below for examples. Both environment and // critters parameters may also be given in this file. // // Each parameter setting specification begins // with a keyword, which is a sequence of characters // containing no spaces. Case is ignored in keywords. // With a few exceptions, each keyword is followed by an // integer which specifies the value for the parameter. // See each parameter description below for details. // WORLD DIMENSION PARAMETERS // Vary these paramters to show how the size of the world // affects the ability of critters to learn and survive //use this with move-env-sparse //worldRows 30 //worldColumns 40 //use this with move-env-dense //worldRows 15 //worldColumns 20 // ENVIRONMENT PARAMETERS // Parameters affecting the number of things of different // types in the world, their properties and placement, // and the amount of punishment or reward critters receive // for various things. The string following "environment" // must be the name of a file in the "Data" directory (where // this file is). //try both of these, with the same critters environment move-dense.env // CRITTER PARAMETERS // Critters are specified by "species". A species // specification begins with the keyword "critters". // Either this is followed by the name of a file // containing the individual critter parameters, or // the parameters appear in this file. Following // the filename (or "critters") if there is no filename, // the number of critters of this species is given. // See "critsD" for a description of the parameters. critters move-critsA 5 critters move-critsB 5