// WORLD DIMENSION PARAMETERS // These specify the size of the world. // Don't make them bigger than about 40. worldRows 18 worldColumns 20 // REWARDS (only for eating) plantEatingIncr 25 // critterEatingIncr 20 // PUNISHMENTS for different things. // These get added to a critter's strength. // Basic actions turnDecr -1 // Decrement for a turn of 1/6 of // a revolution. moveDecr -1 // Decrement for a move of one cell. stepDecr -1 // Basic decrement for each time step. hittingDecr -3 // Costs this much to hit. eatingDecr -3 // Costs this much to eat. // Interaction with other things collisionDecr -3 // Decrement for bumping into something. // eatenDecr -10 // Decrement for getting (partially) // eaten. // NUMBER OF PLANTS AND ROCKS. nPlants 50 nRocks 30 // PLANT AND ROCK PLACEMENT // How rocks are placed in the world: // 0: randomly // 1: user places them (nRocks is ignored) rockPlacement 0 // How plants are placed in the world: // 0: randomly // 1: always next to rocks // 2: never next to rocks // 3: user selects fertile cells for plants plantPlacement 0 // EDIBILITY // Plant edibility // 0: half of plants need to be processed before eating // 1: all plants need to be processed before eating // 2: all plants are edible without processing plantEdibility 0 // Critter edibility: // 0: critters are not edible // 1: critters are edible critterEdibility 0