Resume |
Oral Qualifier Reading List |
ADS List of Publications
In general, I am interested in work related to interactive graphics and plenoptic rendering.
Apart from research, I am looking forward to getting some industry experience, as well as more teaching practice before graduating in 2013.
I have not done any research in astrophysics ever since I started graduate school, but I value my past work in the field, and, if the chance comes,
I would be glad to use my experience.
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ONGOING:
"Interactive Ray-Tracing"
Project Description:
OpenCL implementation of an interactive ray-tracer
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SUMMER 2009/ ONGOING:
"Plenoptic Rendering with Interactive Performance using GPUs"
Project Description:
Analysis and implementation of fast GLSL algorithms for image synthesis
from plenoptic data
Results: SPIE Computational Imaging IX Poster (in preparation)
Demos: NVIDIA GTC Keynote Speech (See 1:20:00) | NVIDIA GTC Presentation
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SUMMER 2007:
"Optical Spectroscopy of GLIMPSE Stars with 8 Micron Infrared Excess"
Project Description:
Spectral classification of a subset of GLIMPSE, debris-disk, candidate stars
using the Wyoming Infrared Observatory Long Slit Spectrograph
Results: AAS Poster | MC Research Symposium Paper
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FALL 2006/SPRING 2007:
"Infrared Dust Bubbles:
Probing the Detailed Structure and Young Massive Stellar Populations of Galactic HII Regions"
Watson, C.; Povich M.S.; Churchwell, E.B.; Babler, B.L.; Chunev, G.C.;
Hoare, M.; Indebe-touw, R.; Meade, M.R.; Robitaille, T.P.; Whitney, B.A.
ApJ, 681, p.1341-1355 (2008)
Results: ApJ Paper | ADS Entry
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SUMMER 2006:
"High-Mass Star Formation in Three Southern, Galactic Cores"
Project Description:
Analysis of three southern, galactic, high-mass, star-formation
regions using GLIMPSE data and a 2-D radiation transfer model fitter.
Results: AAS Poster
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SUMMER 2010:
"GPU-based Image Warping"
Project Description:
GLSL implementation of a general projective transformation.
Downloads: Source
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FALL 2009:
"Basic Ray-Tracer"
Project Description:
Implementation of a basic ray tracer in C++.
Downloads: Source
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FALL 2009:
"Phong Shader"
Project Description:
GLSL implementation of a Phong shader used for a lecture I gave on
graphics processing. (geometry shader example included)
Downloads: Source | Lecture
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SUMMER 2009:
"Shadow Mapping"
Project Description:
GLSL implementation of interactive shadow mapping using FBOs
Downloads: Source
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SPRING 2009:
"Volume Renderer"
Project Description:
GLSL implementation of an interactive volume renderer with a variety of
transfer functions
Downloads: Source
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FALL 2008:
"BoX YaRd"
Project Description:
Implementation of an interactive first-person scene with collision detection
Downloads: Source
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