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VR showcasing Indianapolis Museum of Art's Chinese art collection. On display in IMA's X Room since May 2005. A demo version of Cabinet of Dreams has been presented at:
My work included 3D scene-graph scripting and animation, and development in a certain scene-graph-based 3D rendering toolkit with C++ APIs which is normally used for real-time visual simulation and performance-oriented 3D graphics applications, just as in VegoWelt. |
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Audio-driven VR. Ingredients: OpenGL, sweat and tears :-P Presented at:
Cabinet of Dreams site at IU SoFA. This image ( |
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A VR environment written for Fine Arts U539, Fall 1999. Written using XP and Bergen. Sketches for a Tryptich has been showcased in the IUB CAVE and at the Advanced Visualization Lab. |
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VR smart playroom written using OpenGL Performer, CAVELib and VSS, as part of SmartEnv, Spring 1999. Here's a tutorial written at the time. With Katy Börner, Sven Bertel, Matt Jadud and Bob Najlis ( VegoWelt has been presented in:
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| Mitja Hmeljak 2007 |