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Interactive Graphics CSCI B481 Spring 2017 | B481 - Spring 2017 site: https://www.cs.indiana.edu/classes/b481/
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in Spring 2017: 3D & 2D Computer Graphics Programming with OpenGL ES on Android and iOS | program OpenGL ES... | ...either on Android... | ...or on iOS |
OpenGL ES is a shader-based API using the GLSL programming language to write GPU-run code.
B.Y.O.D. and code!
in Spring 2017, we are going to use OpenGL ES and GLSL to write and run graphics programs on the GPU of mobile devices(*): if you have a Android or iOS device (phone, tablet, etc) running a recent version of the operating system, you may test your programs on it: just Bring Your Own Device and code...
(*) bringing your own device is not required: you may complete B481 just as successfully by writing and running the same graphics programs on mobile device simulators that run on STC lab computers, or on your own computer
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Instructor: Mitja Hmeljak, mitja*indiana*edu
Lecture: Section 13147 11:15AM-12:30PM on Tuesday and Thursday in I2 130 (School of Informatics East, 919 E. 10th St)
Office hours: 2:30-3:30PM, Tuesday and Thursday, LH 425 (Lindley Hall)
Assistant Instructors: Leif Christiansen, leifchri*iu*edu ; Steve Babcock, wsbabcoc*iu*edu
Lab: Section 14043 - 11:15AM-12:30PM on Friday in LH 030 (Lindley Hall)
Office hours: TBA
Prerequisites:
Required: [CSCI-C 343 and (MATH-M 301 or M 303)], or equivalent experience: data structures & mathematics for vectors and matrices
Recommended: [CSCI-C 212 and a working knowledge of a C-like language], or equivalent programming experience.
Textbooks:
Required: Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6th edition (note: the newer 7th edition is also OK, although it uses WebGL for code examples) by E.Angel and D.Shreiner, Addison-Wesley 2012, ISBN-13: 9780132545235
Recommended: OpenGL ES 2.0 Programming Guide by A.Munshi, D.Ginsburg and D.Shreiner, Addison-Wesley 2009, ISBN-13: 9780321502797 |
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Course Description
Computer graphics techniques. Introduction to graphics hardware and software. Two-dimensional graphics methods, transformations, and interactive methods. Three-dimensional graphics, transformations, viewing geometry, object modeling, and interactive manipulation methods. Basic lighting and shading. Video and animation methods. Credit not given for both CSCI-B 481 and B 581.
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