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Tuesday | Thursday | Friday | assignments / exams / key dates | ||||
09 January 2018
Lecture 01 Course Overview, Introduction to Computer Graphics |
11 January 2018
Lecture 02 Image Formation, the Polygon Projection (Programmable) Pipeline |
12 January 2018 Lab 01 Introduction to IU Github, and a simple fragment shader |
classes begin (week 01) |
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16 January 2018 Lecture 03 Raster Graphics Hardware |
18 January 2018
Lecture 04 2D Transformations |
19 January 2018 Lab 02 introduction to object definition and modeling |
Homework 01 due on Thursday, January 25 at 11:15AM on IU GitHub (sample solutions) (week 02) |
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23 January 2018
Lecture 05 General approach to 2D Affine Transformations. Introduction to Projection Transformations. |
25 January 2018
Lecture 06 a first OpenGL ES / GLSL program |
26 January 2018 Lab 03 Introduction to OpenGL ES on iOS and Xcode |
(week 03) |
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30 January 2018 Lab 04 ← note! Venue change: Luddy Hall IF0119 more OpenGL ES and GLSL basics |
01 February 2018
Lecture 07 2D Transformations, continued |
02 February 2018 Lecture 08 2D Object Transformations for modeling in the Polygon Projection Pipeline |
Assignment 01 due on Tuesday February 13 at 11:15AM on IU GitHub (sample solution) (week 04) |
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06 February 2018
Lecture 09 math for Interactive 2D Graphics: point, line. 2D operations: point-point, point-line, line-line |
08 February 2018
Lecture 10 Line-Line Intersections, Inside-Outside Tests, Line Clipping |
09 February 2018 Lab 05 documenting Assignment 01 work |
(week 05) |
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13 February 2018 Lecture 11 Linear Interpolation, Bi-Linear Interpolation, 2D Polynomial Curves: Cubic Splines |
15 February 2018 Lecture 12 Cyrus-Beck Clipping Algorithm, Rectangular Region Clipping: Cohen-Sutherland Algorithm |
16 February 2018 Lab 06 topics |
Homework 02 due on Monday, 26 February at 11:59PM on IU GitHub (sample solutions) (week 06) |
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20 February 2018 Lecture 13 Homework 02 topics (line and polygon clipping, linear and bilinear interpolations, splines) |
22 February 2018 Lecture 14 2D Cubic Spline Types: Bezier, Catmull-Rom, B-Spline (read: Cubic Splines - by A.Hanson) |
23 February 2018 Lab 07 topics |
(week 07) |
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27 February 2018 Lecture 15 topics for Assignment 02: computing spline interpolations in the Vertex Shader |
01 March 2018 Lecture 16 Review: Polygon Projection Pipeline Stages. Topics for Assignment 02: computing cubic splines, the De Casteljau method (read: Spline Algorithms - by A.Hanson) vs. matrix multiplications. |
02 March 2018 Lab 08 topics |
Assignment 02 due on Tuesday, 20 March on IU GitHub (week 08) |
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06 March 2018 Midterm Guide Midterm Exam |
08 March 2018 Lecture 17 Introduction to 3D |
09 March 2018 Lab 09 help (ungraded) for Assignment 02 |
Sunday 11 March: Withdrawal with Automatic W - "Last day to drop a course with an automatic W." (week 09) |
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Spring Break - no classes - "Break begins after last class on Saturday, March 10; classes resume on Monday, March 19." | (week 10) | ||||||
20 March 2018 Lecture 18 Diffuse Illumination; Flat Shading |
22 March 2018 Lecture 19 Color Models; Gouraud Shading |
24 March 2018 Lab 10 testing colors, projection, etc. |
Homework 03 due on Thursday, March 29 at 11:59PM on IU GitHub (sample solutions) (week 11) |
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27 March 2018 Lecture 20 Specular (Phong-Blinn) Illumination; Per-Fragment (Phong Interpolation) Shading |
29 March 2018 Lecture 21 3D Projection Transformations |
31 March 2018 Lab 11 perspective transformation matrix |
(week 12) |
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03 April 2018 Lecture 22 Useful Math for 3D |
05 April 2018 Lecture 23 3D Rotations |
07 April 2018 Lab 12 basic 3D camera motion |
Assignment 03 due on Friday, April 13 at 11:59PM on IU GitHub (week 13) |
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10 April 2018 Lecture 24 interactive 3D graphics programming: camera setup, part 1 |
12 April 2018 Lecture 25 interactive 3D Rotations: details |
14 April 2018 Lab 13 help (ungraded) for Assignment 03: consult (updated) Lecture 25 notes about interactive 3D rotations, and ask your lab assistant for help! |
(week 14) |
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17 April 2018 Lecture 26 & 26b Hidden Surface Removal: model occlusions, painter's algorithm - depth sort, scan line algorithm, Z-buffer - depth buffer method Camera setup: camera frame, flying camera controls, azimuth/elevation/tilt |
19 April 2018 Lecture 27 Half-toning, Dithering; Texture Mappingopics |
20 April 2018 Lab 14 texture mapping |
Assignment 04 due on Sunday, 22 April at 11:59PM on IU GitHub note: there is no penalty if you submit your assignment late, as long as:
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24 April 2018 Lecture 28a & 28b Bump Mapping, Height Maps and Normal Maps |
26 April 2018 Lecture 29 Stereo 3D; Ray Tracing, Radiosity; Marching Squares and Marching Cubes Algorithms |
27 April 2018 Lab 15 student presentations: from 11:15AM to 1PM in LH030 |
Homework 04 due on Wednesday, May 02 at 11:59PM on IU GitHub (sample solutions) (week 16) |
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03 May 2018 Final Exam Guide Final Exam in BH 237, 12:30-2:30 p.m., Thursday, May 3 |
Final Exams - "Final Exams week is from Monday, April 30, to Friday, March 04."
(week 17) |
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Mitja Hmeljak 2018 |