Instructor: Mitja Hmeljak, mitjaªindiana∙edu
Lecture: Section 12521  Monday and Wednesday, 2:303:45pm in PY 115
Office hours: TBA
Assistant Instructor: Vraj Parikh, parikhvªindiana∙edu
Lab: Section 14669  Friday, 1:00pm2:15pm in LH 030 (Lindley Hall)
Office hours: TBA
Prerequisites:
Required: CSCIC 343, MATHM 301 or M 303 or equivalent experience (data structures & mathematics for vectors and matrices)
Recommended: C212, JavaScript (or other Clike language) programming experience.
Textbooks:
Required: Interactive Computer Graphics with WebGL, 7th edition by Edward Angel and Dave Shreiner  2014,
Recommended: WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL by Kouichi Matsuda and Rodger Lea  2013, ISBN10: 0321902920, ISBN13: 9780321902924


3D Computer Graphics Programming with WebGL  
WebGL programming. WebGL is the 3D graphics API implemented right into the web browser, without the need of plugins.
From http://www.khronos.org/webgl/:
WebGL is based on OpenGL ES 2.0, exposed through the HTML5 Canvas
element as Document Object Model interfaces. OpenGL ES 2.0 and WebGL are
very similar: both are Shaderbased API using GLSL, with semantically
similar constructs. The WebGL specification is very close to the OpenGL ES
2.0 specification, with some concessions made for what developers expect
out of memorymanaged languages such as JavaScript.
PS: the small rotating 6color cube in the topleft corner of this page is rendered by your browser, which supports WebGL and is currently running a small WebGL program, together with two shader programs running on your computer's GPU!


Course Description
Introduction to graphics hardware and software.
Twodimensional graphics methods, transformations, and interactive methods.
Threedimensional graphics, transformations, viewing
geometry, object modeling and interactive manipulation methods.
Basic lighting and shading.
Video and animation methods.
Credit not given for both B581 and B481.


