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Monday | Wednesday | Friday | assignments / exams / key dates | ||||
08 January 2018
Lecture 01 Course Overview, Introduction to Computer Graphics |
10 January 2018
Lecture 02 Image Formation, the Polygon Projection (Programmable) Pipeline |
12 January 2018 Lab 01 Introduction to IU Github, and a simple fragment shader |
classes begin (week 01) |
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15 January 2018 Martin Luther King Jr. Day (no classes) |
17 January 2018
Lecture 03 Raster Graphics Hardware |
19 January 2018 Lab 02 introduction to object definition and modeling |
Homework 01 due on Monday January 22 at 4:00PM on IU GitHub (Sample Solutions) (week 02) |
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22 January 2018
Lecture 04 2D Transformations |
24 January 2018
Lecture 05 a first OpenGL ES / GLSL program |
26 January 2018 Lab 03 Introduction to OpenGL ES on iOS and Xcode |
(week 03) |
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29 January 2018
Lecture 06 2D Transformations, continued |
31 January 2018 Lecture 07 2D operations: point-point, point-line, line-line |
03 February 2018 Lab 04 OpenGL ES primitives, GLSL varying variables, and animation |
Assignment 01 due on Monday, February 12 at 11:59PM on IU GitHub (Sample Solution) (week 04) |
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05 February 2018
Lecture 08 math for Interactive 2D Graphics: point, line |
07 February 2018
Lecture 09 Line-Line Intersections, Inside-Outside Tests, Line Clipping |
10 February 2018 Lab 05 documenting Assignment 01 work |
(week 05) |
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12 February 2018 Lecture 10 Cyrus-Beck Clipping Algorithm, Rectangular Region Clipping: Cohen-Sutherland Algorithm |
14 February 2018 Lecture 11 2D Cubic Splines: from linear to quadratic to cubic, the De Casteljau method |
16 February 2018 Lab 06 topics |
Homework 02 due on Thursday, February 22 at 11:59PM on IU GitHub (Sample Solutions) (week 06) |
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19 February 2018 Lecture 12 Splines, Curves and Surfaces; Designing Parametric Cubic Curves; Bezier and B-Spline Curves and Surfaces |
22 February 2018 Lecture 13 2D Cubic Spline Types: Bezier, Catmull-Rom, B-Spline (A.Hanson notes on Cubic Splines) |
24 February 2018 Lab 07 topics |
(week 07) |
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26 February 2018 Lecture 14 topics for Assignment 02: computing spline interpolations in the Vertex Shader |
28 February 2018 Lecture 15 Review: Polygon Projection Pipeline Stages. topics for Assignment 02: computing cubic splines, De Casteljau (A.Hanson notes on Spline Algorithms) vs. matrix multiplications. |
02 March 2018 Lab 08 topics |
Assignment 02 due on Tuesday, 20 March on IU GitHub (week 08) |
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05 March 2018 Midterm Guide Midterm Exam |
07 March 2018 Lecture 16 intro to illumination: Lambert's law for modeling diffuse illumination |
09 March 2018 Lab 09 help (ungraded) for Assignment 02 |
Sunday 11 March: Withdrawal with Automatic W - "Last day to drop a course with an automatic W." (week 09) |
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Spring Break - no classes - "Break begins after last class on Saturday, March 10; classes resume on Monday, March 19." | (week 10) | ||||||
19 March 2018 Lecture 17 (Color) Logical Operations & Blending Operations; Specular (Phong-Blinn) Illumination; Per-Fragment (Phong Interpolation) Shading |
21 March 2018 Lecture 18 Color Models; Smooth (Gouraud Interpolation) Shading |
23 March 2018 Lab 10 testing colors, projection, etc. |
Homework 03 due on Thursday, March 29 at 11:59PM on IU GitHub (sample solutions) (week 11) |
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26 March 2018 Lecture 19 (Color) Logical Operations & Blending Operations; Specular (Phong-Blinn) Illumination; Per-Fragment (Phong Interpolation) Shading |
28 March 2018 Lecture 20 3D Projections |
30 March 2018 Lab 11 perspective transformation matrix |
(week 12) |
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02 April 2018 Lecture 21 Useful Math for 3D |
04 April 2018 Lecture 22 3D Rotations |
06 April 2018 Lab 12 basic 3D camera motion |
Assignment 03 due on Friday, 13 April at 11:59PM on IU GitHub (week 13) |
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09 April 2018 Lecture 23 interactive 3D graphics programming: camera setup, part 1 |
11 April 2018 Lecture 24 interactive 3D Rotations: details |
13 April 2018 Lab 13 help (ungraded) for Assignment 03: consult (updated) Lecture 24 notes about interactive 3D rotations, and ask your lab assistant for help! |
(week 14) |
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16 April 2018 Lecture 25 & 25b Hidden Surface Removal: model occlusions, painter's algorithm - depth sort, scan line algorithm, Z-buffer - depth buffer method Camera setup: camera frame, flying camera controls, azimuth/elevation/tilt |
18 April 2018 Lecture 26 Half-toning, Dithering, Texture Mapping |
20 April 2018 Lab 14 texture mapping |
Assignment 04 due on Sunday, 22 April at 11:59PM on IU GitHub note: there is no penalty if you submit your assignment late, as long as:
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23 April 2018 Lecture 27 & 27b Bump Mapping, Height Maps and Normal Maps; Scene Graphs |
25 April 2018 Lecture 28 Stereo 3D; Ray Tracing, Radiosity; Marching Squares and Marching Cubes Algorithms |
27 April 2018 Lab 15 student presentations: from 11:15AM to 1PM in LH030 |
Homework 04 due on Thursday, May 03 at 11:59PM on IU GitHub (sample solutions) (week 16) |
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04 May 2018 Final Exam Guide Final Exam in SY 212, 12:30-2:30 p.m., Friday, May 4 |
Final Exams - "Final Exams week is from Monday, April 30, to Friday, March 04."
(week 17) |
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Mitja Hmeljak 2018 |